If there is too much incoming damage, overheat your shield booster and hardeners to mitigate it.Therefore take the time to reload and get into optimal orbit to the first ship before you attack. When the 2nd wave appear they will not attack you unless you shoot first.I suggest killing the cruisers first, since they seam to be closing in faster and they also die a lot quicker.When any of the other NPC approaches you, start orbiting that one at 60KM and continue shooting your current target. Start hitting and killing the nearest NPC when it comes in range until it is dead.Turn on your AB start orbiting the nearest NPC at 60 km. The NPCs should be at about 80-90 km range when you land. Turn on all shield mods (booster, hardeners).The actual running of the site is quite easy (assuming there is no threat in local): I have tested this myself and can confirm that they switch damage types, so tanking against kinetic only will most probably get you killed. However some people have stated that Mordu ships only deal kinetic damage. The old CCP wiki page for this site says you need to tank against omni damage: “Mordu ships will test your tank and switch damage types to find your weakest resistance”. One remark about damage types of Mordu ships. Please see Appendix below for full details of suggested Tengu fittings. Cap Stable -> You need to keep the AB, boosters and hardeners running the whole time.Together with the low sig radius of the Tengu this allows you to speed tank a lot of the damage Medium deadspace shield booster, balanced resist profile + DCII -> 797 ehp/sec against uniform damage.Heavy Missile Launchers, using T2 fury missiles, doing 668 dps 70 km.To meet these requirements I chose a kiting tengu fit (figures might vary with skills, examples with max skills:) Finally you need enough DPS to break the tank of the battleships and clear the whole site within 15 min.You also need to be fast enough to control range to the NPC.You need to be able to hit the NPCs from outside their web/scram range.Tank needs to sustain high amount of damage across all damage types over a longer period of time.In order to successful run these sites with a Tengu you need to meet three requirements with your fit: So if you decides to run the Besieged Covert Research Facility here is the approach I have used to run them successfully many time. Otherwise the relatively moderate rewards do not justify the relatively high risk of running these site in low sec. during off hours or if your allies control the system. So I think they are worth running, if there is no threat in local, e.g. My personal opinion is: it depends. The main danger comes from other players in local and due to the missing acceleration gate they can be upon you in an instant. On the other hand, these sites can be run in less than 15 mins, which is quite a nice ISK/hour rate. Judging by how many of these sites are available in systems during the day, they seam not to be too popular. So that brings us to the question if the the Besieged Covert Research Facility sites are worth to run at all. because you get disturbed and have to warp off) all your efforts will be for nothing.
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